Super Soldier: Fast Iteration Concept

I have been wanting to design a workflow which gets me the best final result, with the least amount of time. This piece is the result of that exploration. I started with a quick 2 hour sculpt, then spent a lot of time designing reusable procedural shaders. And then did a quick 2 hour light and comp at the end. The idea is to now test this on a new piece where theoretically I can just assign the shaders, setup some lights and with some minor comp tweaks I have a solid result.

Find out more on my process over on Instagram: https://www.instagram.com/tom.newbury.cg/?hl=en